Post by Midna on May 30, 2014 15:53:18 GMT -5
Basically, this is a list of all of the weapons/powers you can make a character with. Staff, this list doesn't really apply to you. You've earned the right to go over these limits. And there will be exceptions, certainly. Different races will have advantages or disadvantages depending on that they are. Healer Skrit can heal, and they also have an elemental power. They're just usually better at Healing.
If you see something not on here that you really really really want, or you want two things, or you just have a suggestion, just message me with what you want and why. I'll think it over. : )
You may pick one category. The weapon you pick is either what your character is already good at wielding or is learning to be good at wielding. They're the basic thing with no attachments (though you may customize them some). You're not completely stuck with just the basic form though; weapon upgrades will be shopping up in our shop soon, and you will be able to buy an extra power when that shows up.
No unbeatable characters please~!
Daggers aren't included in any of these because anyone can carry a dagger, no matter if they've picked something else.
Melee: Getting up close and personal with your opponents. Melee fighters can have armor if they wish, and their mounts/pets/familiars can too, but the armor must be basic with no enchantments. You can but enchantments in the store.
Sword- your everyday steel sword
Spear- like a dagger with a very long, round handle
Halberd- A spear/axe combination with a long handle and an axe blade on the end
Axe- shorter handle than spear but bigger blade off to one side
Battleaxe- An axe with two blades
Staff- long, thick, wooden stick
Scimitar- Like a sword, but with a slightly curved blade, and sometimes larger and longer
Mace- A metal club that's extremely pointy on the end
Ranged: Like a sniper; get them from far away
Bow- (and arrows) regular wooden bow, long or short
Crossbow- (and bolts) hold it sideways
Boomerang- throw it, then catch it. Or duck
Slingshot- find ammo anywhere. It's much more effective than one would think
Magic: They'll be so busy watching the shiny lights that they won't even know what hit them
Elemental- ONE. Any element, like wind or lightning. (not darkness or light). This also includes some resistance to that element
Light- Mostly for good people with noble hearts. Everyone who gets it has some kind of good inside them
Dark/Shadow- The only people with this magic are those who have been corrupted by darkness or have been trying to learn spells that they shouldn't. Others are truly evil beings. Note: Bringing people back from the dead will turn you dark. you'll keep your powers but not your sanity
Summoning- These people aren't very powerful by themselves, but can summon familiars that follow their commands. They can have up to two, but the only rules for their familiars are that they can't be people and they can't be super powerful.
Animal- Have a good connection with animals? Maybe you can talk to them, maybe you can befriend them, maybe you can control them
Psychic- Pick one psychic power. Maybe you can read minds or imprint thoughts. Maybe you're telekinetic.
Healing- Heal injuries or sicknesses. But no bringing people back from the dead.
If you see something not on here that you really really really want, or you want two things, or you just have a suggestion, just message me with what you want and why. I'll think it over. : )
You may pick one category. The weapon you pick is either what your character is already good at wielding or is learning to be good at wielding. They're the basic thing with no attachments (though you may customize them some). You're not completely stuck with just the basic form though; weapon upgrades will be shopping up in our shop soon, and you will be able to buy an extra power when that shows up.
No unbeatable characters please~!
Daggers aren't included in any of these because anyone can carry a dagger, no matter if they've picked something else.
Melee: Getting up close and personal with your opponents. Melee fighters can have armor if they wish, and their mounts/pets/familiars can too, but the armor must be basic with no enchantments. You can but enchantments in the store.
Sword- your everyday steel sword
Spear- like a dagger with a very long, round handle
Halberd- A spear/axe combination with a long handle and an axe blade on the end
Axe- shorter handle than spear but bigger blade off to one side
Battleaxe- An axe with two blades
Staff- long, thick, wooden stick
Scimitar- Like a sword, but with a slightly curved blade, and sometimes larger and longer
Mace- A metal club that's extremely pointy on the end
Ranged: Like a sniper; get them from far away
Bow- (and arrows) regular wooden bow, long or short
Crossbow- (and bolts) hold it sideways
Boomerang- throw it, then catch it. Or duck
Slingshot- find ammo anywhere. It's much more effective than one would think
Magic: They'll be so busy watching the shiny lights that they won't even know what hit them
Elemental- ONE. Any element, like wind or lightning. (not darkness or light). This also includes some resistance to that element
Light- Mostly for good people with noble hearts. Everyone who gets it has some kind of good inside them
Dark/Shadow- The only people with this magic are those who have been corrupted by darkness or have been trying to learn spells that they shouldn't. Others are truly evil beings. Note: Bringing people back from the dead will turn you dark. you'll keep your powers but not your sanity
Summoning- These people aren't very powerful by themselves, but can summon familiars that follow their commands. They can have up to two, but the only rules for their familiars are that they can't be people and they can't be super powerful.
Animal- Have a good connection with animals? Maybe you can talk to them, maybe you can befriend them, maybe you can control them
Psychic- Pick one psychic power. Maybe you can read minds or imprint thoughts. Maybe you're telekinetic.
Healing- Heal injuries or sicknesses. But no bringing people back from the dead.